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Swamp House

For this project I wanted to create something that focused on different forms of lighting. I was able to complete this from concept to complete in 2 weeks. I used a mix of custom and Quixel assets to create the world. During this project, I learned alot about water, fog, and sky simulations in Unreal.

Swamp late at night

Swamp late at night

Swamp in foggy weather

Swamp in foggy weather

Swamp during the day

Swamp during the day

Progress of making the scene in Unreal

Swamp Building I modeled in Blender

Swamp Building I modeled in Blender

Props with textures applied to them

Props with textures applied to them

Prop and Environment Reference

Prop and Environment Reference